Necromortis
About the game
Necromortis is a text-first, choice-driven roguelike strategy game.
A young would-be necromancer discovers the Book of Undeath and reads it with unnatural ease. From that moment on, one mortal lifespan becomes a race between power and ruin. Study forbidden rites, raise an undead host, stay hidden from those who would burn the work away, and push toward lichdom before age, weakness, or exposure ends the run.
Each run is one rise and one ending.
Features
- Text-first dark fantasy presentation
- Choice-driven runs built around meaningful tradeoffs
- Deterministic systems with readable consequences
- Hidden pacing from discovery, to expansion, to endgame domination
- Multiple endings shaped by how power was pursued
- Fast replayable runs designed for experimentation and mastery
Current status
Necromortis is currently in active development.
This version is the core vertical slice: a complete playable simulation focused on the main loop, event structure, progression, and endings. Presentation and platform support will expand as development continues.
Core gameplay
Each choice advances time and changes the state of the run.
Build knowledge, preserve vitality, maintain secrecy, and command a growing host of undead. Every gain comes with pressure. Delay has a cost. Carelessness has a cost. Survival itself has a cost.
The goal is not just to become powerful.
It is to remain alive, hidden, and intact long enough to become something worse.
Content notes
Dark fantasy, necromancy, death, bodily decline, occult themes, and moral corruption.
Follow development
Updates will be posted here as the game grows beyond the current vertical slice if there's interest for it.
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Surmoi |
| Genre | Interactive Fiction, Role Playing |
| Made with | Defold |
| Tags | Dark Fantasy, Meaningful Choices, Narrative, Roguelike, Singleplayer, Text based |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | Subtitles, High-contrast |
| AI Disclosure | AI Assisted, Code, Text |


Comments
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I'm so tired of seeing these text based games be made using generative AI. what's the point of making a game, a text based game, if you aren't going to write it yourself?